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Getting started with Unity's new Shader Graph Node-based Shader Creator/Editor (tutorial 2 - tiling, offsets, blending, subgraphs and custom channel blending)
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A custom node for Unity's ShaderGraph to capture lighting and use it into the shader. Works as of July 2018, but the APIs might change! · GitHub
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Getting started with Unity's new Shader Graph Node-based Shader Creator/Editor (tutorial 2 - tiling, offsets, blending, subgraphs and custom channel blending)
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Sprite Shader Effects with Unity and Shader Graph, Part 2: Recreating the Static Damage Effect from Axiom Verge
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