Blender] CycleRender - Problème de rendu de fumée par azertyuiopqsdfghjklmwxcvb - page 1 - OpenClassrooms
![Trying to make thick smoke with "sharp edges", like candle's smoke but not so blurry/foggy. I get odd waves, ideas to prevent these? (2/2 is pic of the smoke material) : r/blenderhelp Trying to make thick smoke with "sharp edges", like candle's smoke but not so blurry/foggy. I get odd waves, ideas to prevent these? (2/2 is pic of the smoke material) : r/blenderhelp](https://preview.redd.it/3k63x8zqmd861.png?width=640&crop=smart&auto=webp&s=f0a5a36a541644bb49e21116a87573c28f453543)
Trying to make thick smoke with "sharp edges", like candle's smoke but not so blurry/foggy. I get odd waves, ideas to prevent these? (2/2 is pic of the smoke material) : r/blenderhelp
![I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like I can use 3D noise and a spherical gradient with Principled Volume to make a UV sphere into a cloud of smoke, as in the image. How can I use textures like](https://preview.redd.it/nqbei1djy5a51.png?auto=webp&s=3c5159932ba0bca455ac01e6ba7d1c4da3a6ea3e)