Filling a curve with the number of objects with Blender Geometry Nodes
Using UV coordinates for working with mesh geometry
It possible to have this texture follow the curve, I've tried it with curves modifer, but I'm struggling to get perfect angles, what is best approach? : r/blender
Curve-To-Mesh with UVs node-group for Blender 3.0/4.0 (Geometry Nodes) - Tutorials, Tips and Tricks - Blender Artists Community
Bezier curve's UV stretching - Materials and Textures - Blender Artists Community
Geometry Nodes - #2552 by jamez - User Feedback - Developer Forum