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Collider made of geometry does not match mesh data(position, scale, ..etc) - Questions - three.js forum
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Why is my mesh collider not the same shape as the mesh of the object? - Questions & Answers - Unity Discussions
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Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards
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