![Cycles Nodes: How to use another object's information for material settings? - Materials and Textures - Blender Artists Community Cycles Nodes: How to use another object's information for material settings? - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/4/b/d/4bda3e47a5333b36f28c0782b4ca9598516775ed.png)
Cycles Nodes: How to use another object's information for material settings? - Materials and Textures - Blender Artists Community
![shaders - How to collect the normal vectors and the vector of another object at one point to evaluate Dot product? - Blender Stack Exchange shaders - How to collect the normal vectors and the vector of another object at one point to evaluate Dot product? - Blender Stack Exchange](https://i.stack.imgur.com/ZMIvu.jpg)
shaders - How to collect the normal vectors and the vector of another object at one point to evaluate Dot product? - Blender Stack Exchange
![Why do I get edge masks by Dot Producting bevel nodes and geometry normal? - Materials and Textures - Blender Artists Community Why do I get edge masks by Dot Producting bevel nodes and geometry normal? - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/b/f/6/bf6754329d41ea0a400af5ed1dc951b761a66440.png)
Why do I get edge masks by Dot Producting bevel nodes and geometry normal? - Materials and Textures - Blender Artists Community
![Hi, i'm new to Blender and found this insurmountable problem: is there an equivalent in Blender for the "Object Falloff" from 3dMax, and also a way to camera map project per pixel Hi, i'm new to Blender and found this insurmountable problem: is there an equivalent in Blender for the "Object Falloff" from 3dMax, and also a way to camera map project per pixel](https://blenderartists.org/uploads/default/original/4X/a/4/b/a4b36aadbc573842a6b26cceb12715188c75f22c.jpg)
Hi, i'm new to Blender and found this insurmountable problem: is there an equivalent in Blender for the "Object Falloff" from 3dMax, and also a way to camera map project per pixel
![shaders - How to collect the normal vectors and the vector of another object at one point to evaluate Dot product? - Blender Stack Exchange shaders - How to collect the normal vectors and the vector of another object at one point to evaluate Dot product? - Blender Stack Exchange](https://i.stack.imgur.com/AirkF.png)
shaders - How to collect the normal vectors and the vector of another object at one point to evaluate Dot product? - Blender Stack Exchange
![i want to make edge wear on this old camera but it is not working. i used the dot product method : r/blenderhelp i want to make edge wear on this old camera but it is not working. i used the dot product method : r/blenderhelp](https://preview.redd.it/qm1ng7knfkp91.png?width=1589&format=png&auto=webp&s=02892a59c80e7edf9078e1b664ee0496a5cadb33)
i want to make edge wear on this old camera but it is not working. i used the dot product method : r/blenderhelp
![Problem with Dot product among normal and camera - Materials and Textures - Blender Artists Community Problem with Dot product among normal and camera - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/0/3/6/036b6945edbc3cb9670e828cee98f9e00ac2d1f3.png)