Cube when set parent to (Bone). makes unexpected transform - Animation and Rigging - Blender Artists Community
![rigging - How to prevent Parent bone rotates the child bone in pose mode in Blender 2.8? - Blender Stack Exchange rigging - How to prevent Parent bone rotates the child bone in pose mode in Blender 2.8? - Blender Stack Exchange](https://i.stack.imgur.com/bREtP.png)
rigging - How to prevent Parent bone rotates the child bone in pose mode in Blender 2.8? - Blender Stack Exchange
![I'm trying to add bones to an existing armature for a model but every time I try to parent in edit mode it's completely greyed out : r/blenderhelp I'm trying to add bones to an existing armature for a model but every time I try to parent in edit mode it's completely greyed out : r/blenderhelp](https://preview.redd.it/n7tqn2nww9t91.png?width=1920&format=png&auto=webp&s=91a7b9a61a26e3f67fbafcb02c9c1c3133b5db36)
I'm trying to add bones to an existing armature for a model but every time I try to parent in edit mode it's completely greyed out : r/blenderhelp
![rigging - How do I parent these two bones in the hip the same way they are at the shoulder? Can I? - Blender Stack Exchange rigging - How do I parent these two bones in the hip the same way they are at the shoulder? Can I? - Blender Stack Exchange](https://i.stack.imgur.com/4mtLT.png)
rigging - How do I parent these two bones in the hip the same way they are at the shoulder? Can I? - Blender Stack Exchange
![Hope to select children for bones in Pose mode (it is offered in edit mode already) - User Feedback - Developer Forum Hope to select children for bones in Pose mode (it is offered in edit mode already) - User Feedback - Developer Forum](https://devtalk.blender.org/uploads/default/optimized/2X/b/be96e49c6f6a9ccb23a44df40c70e40e7e9d89b0_2_652x500.jpeg)
Hope to select children for bones in Pose mode (it is offered in edit mode already) - User Feedback - Developer Forum
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/f/f68212ecb315f75e707bc7d56accedb97f94a298_2_517x500.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/0/07daf443ab2ce42780af37cf1b86eda9bcd5b4c4_2_690x477.jpeg)